Ritual of Vitriol

Ritual of Vitriol is the game I made for the 2016 Global Game Jam. I was a one person development team, and I did everything (except the background music) within a period of 48 hours.

This game was relatively successful; it received an honorable mention from the judges. More importantly though, people enjoyed playing this game during the showcase, and a few players came back over and over to keep playing my game.

I’ve written a postmortem explaining my thought process throughout the Game Jam and the design decisions that I made, as well as some workflow optimizations that I prepared beforehand. You can read it here.


The most recent build of the game can be downloaded from the itch.io page. The full source of the game can be found on GitHub.