Invert is a platforming game that I worked on during the first TNGL game jam. I got the idea for the game when I was playing with invert shaders in Unity. Invert shaders are pretty cool, so I wanted to make a game that uses invert shaders. Furthermore, rather than using invert shaders as a purely aesthetic element of the game, I wanted the gameplay to be based off of inversion too. After brainstorming for a bit, I decided on the following mechanic: when you enter an “inverted” zone, your gravity gets inverted and you “fall” up instead of down.
In addition, the full Unity project is available on GitHub. If you find any bugs or have any other comments, please let me know using the issue tracker. I will be updating this project periodically, so any feedback is welcome.
You can find various secret rooms that contain additional background colors too.
(Or you could look in the Unity project to see where they are… but that wouldn’t be any fun.)